CG Circuit - Disintegration II
Houdini 特效中高級教程。
在本課中,我們將構(gòu)建一個完整的設(shè)置,并將技術(shù)從第一部分?jǐn)U展到剛體模擬。我們將學(xué)習(xí)我在生產(chǎn)中使用的技巧和技巧,例如高級自定義碰撞和集群。我準(zhǔn)備了很多不同的例子,對速度計(jì)算、四元數(shù)旋轉(zhuǎn)、位移、時間步長和顆粒有很好的理解我們將從一個基本對象開始,最后切換到頭骨,以便有一個良好的教學(xué)方法我們還將討論框架、觸發(fā)器和解算器。
本教程不適合初學(xué)者。
This Tutorial is not for beginners.
The global pace is quite fast
I take for granted pcopen functions, nearpoint functions and basic VEX knowledges.
If it is not the case, this lesson is not adapted.
You can check the chapter 1,2,3 and 4 without paying
Here is The Disintegration Effect 2 The Skull
In this lesson we're gonna build a full setup and extend the technics from the first part to rigid body simulation.
We are going to learn tips and tricks that I'm using in production such as advanced custom collision and clustering.
I've prepared a lot of different exemple to have a good undestanding about velocity calculations, rotation by quaternion, displacment, timestep and grain
We will start with a basic object to finally switch to the skull in order to have a good pedagogy
We're gonna talk as well about framgentations,triggers, and ,solvers,
With included files per chapter for a better learning.
描述:
標(biāo)簽: 胡迪尼 Houdini 特效 動力學(xué) 教程 動畫 破碎○ 因利息系統(tǒng)長期被人利用漏洞刷取CG點(diǎn),目前取消利息功能,作為補(bǔ)償,每個已存在賬號額外一次性補(bǔ)償當(dāng)前余額的 30% ,后續(xù)充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點(diǎn)擊這里聯(lián)系站長】 |
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