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Udemy - Create a Detailed Vertical Drill 3D Modeling Texturing
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Udemy - Create a Detailed Vertical Drill 3D Modeling Texturing

Udemy - 創建高精度的的垂直鉆孔 3D 建模紋理教程,10GB。


歡迎來到我們關于使用 Blender、Rizom UV、Substance Painter 和 Marmoset Toolbag 對垂直鉆頭進行建模、展開和紋理處理的綜合課程。本課程專為那些對這些強大工具有基本了解并希望提高 3D 建模和紋理處理技能的人而設計。


在本課程中,您將按照分步流程從頭開始創建高度詳細的垂直鉆頭。通過超過 3 小時的建模教程,我們將指導您完成每個階段,確保您了解流程的每個步驟。


教程內容


建模


我們將以超過 3 小時的 Blender 深入建模教程開始課程。您將學習如何創建垂直鉆頭的復雜細節,從主體到更精細的組件。我們清晰簡潔的說明將使您能夠輕松地跟隨并自行復制模型。


UV 映射


接下來,我們繼續使用領先的 UV 映射軟件 Rizom UV 展開模型。您將學習如何使用多 UV 平鋪(Udims 方法)高效地展開模型,從而實現更詳細、更有條理的紋理處理過程。本部分確保您的模型已準備好使用完美的 UV 貼圖進行紋理處理階段。


紋理處理


紋理處理階段在 Substance Painter 中進行,您將在其中使用逼真的材質和紋理讓您的模型栩栩如生。我們首先烘焙網格貼圖,并將模型組織到兩個文件夾中,以便于管理。您將學習如何分別關注每個文件夾以創建令人驚嘆的材質。最后,我們轉到 Marmoset Toolbag 進行最終展示,您將在其中設置燈光和攝像頭以展示您的成品模型。


使用的軟件


Blender:用于以精細的精度對垂直鉆頭進行建模。

Rizom UV:使用 Udims 方法高效、有條理地展開 UV。

Substance Painter:用于紋理處理、烘焙網格貼圖和創建逼真的材質。

Marmoset Toolbag:用于使用專業燈光和攝像頭設置渲染和展示最終模型。


級別


中級:本課程專為具有 Blender、Rizom UV、Substance Painter 和 Marmoset Toolbag 基礎知識的用戶設計。


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Welcome to our comprehensive course on modeling, unwrapping, and texturing a vertical drill using Blender, Rizom UV, Substance Painter, and Marmoset Toolbag. This course is designed for those who have a basic understanding of these powerful tools and are looking to enhance their skills in 3D modeling and texturing.


In this course, you will follow a step-by-step process to create a highly detailed vertical drill from scratch. With over 3 hours of modeling tutorials, we will guide you through each phase, ensuring you understand every step of the process.


Tutorial Contents


Modeling


We kick off the course with over 3 hours of in-depth modeling tutorials in Blender. You'll learn how to create the intricate details of a vertical drill, from the main body to the finer components. Our clear and concise instructions will make it easy for you to follow along and replicate the model on your own.


UV Mapping


Next, we move on to unwrapping the model using Rizom UV, the leading software for UV mapping. You'll learn how to efficiently unwrap your model using the Multi UV Tile (Udims Method), allowing for a more detailed and organized texturing process. This section ensures that your model is ready for the texturing phase with perfect UV maps.


Texturing


The texturing phase is conducted in Substance Painter, where you'll bring your model to life with realistic materials and textures. We start by baking mesh maps and organizing our model into two folders for easier management. You'll learn how to focus on each folder separately to create stunning materials. Finally, we move to Marmoset Toolbag for the final presentation, where you'll set up lighting and cameras to showcase your finished model.


Software Used


Blender: For modeling the vertical drill with detailed precision.

Rizom UV: For efficient and organized UV unwrapping using the Udims Method.

Substance Painter: For texturing, baking mesh maps, and creating realistic materials.

Marmoset Toolbag: For rendering and presenting the final model with professional lighting and camera setups.


Level


Intermediate: This course is designed for users who have basic knowledge of Blender, Rizom UV, Substance Painter, and Marmoset Toolbag.


描述:

標簽: 工具 機械 建模 電鉆 鉆頭 材質 紋理 渲染 教程
分類:教程 > 3D教程 > Blender
發布:CGer | 查看: | 發表時間:2025/3/16 15:58:57 | 更新時間:2025/4/5 12:17:20

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