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Udemy - Complete Guide to MidPoly Modeling Rendering A Hand Drill
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Udemy - Complete Guide to MidPoly Modeling Rendering A Hand Drill

Udemy - 建模渲染手鉆的完整教程,16GB。


在本綜合課程中,您將踏上手鉆建模、展開、紋理化和渲染的整個過程。我們對這個項目采用了一種獨特的方法——中多邊形建模。這種策略為模型提供了更多的預(yù)算,并允許增強(qiáng)細(xì)節(jié)和形式,從而產(chǎn)生更精致的輪廓。憑借超過 14 小時的細(xì)致內(nèi)容,我們?yōu)閯?chuàng)作過程的每個階段提供分步指導(dǎo)。


使用的軟件:


- 3Dsmax

- Rizom UV

- Substance Painter

- Marmoset Toolbag


級別:


中級 - 建議具備軟件導(dǎo)航的基本知識,以獲得最佳理解。


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In this comprehensive course, you will embark on a journey through the entire process of modeling, unwrapping, texturing, and rendering a hand drill. We employ a unique approach to this project—Mid-Poly modeling. This strategy gives the model more budget and allows for enhanced detail and form, resulting in a more refined silhouette.


With over 14 hours of meticulously detailed content, we provide step-by-step guidance on each phase of the creative process.


Modeling:


Delve into over 6 hours of intricate modeling within 3ds Max. We begin by crafting a proxy mesh from reference before implementing the Mid-Poly Strategy across the entire model. By adopting this approach from start to finish, there is no need for low-poly or high-poly versions—streamlining our workflow towards UV unwrapping and texturing.


Unwrapping & Texturing:


Uncover essential techniques with over 8 hours dedicated to unwrapping in Rizom UV and harnessing Substance Painter for texturing. Every aspect is meticulously explained as we create unique UV sheets for each part using our Mid-Poly method. The result? A seamless transition into Substance Painter without relying on high poly assets.


Rendering:


Master real-time rendering using Marmoset Toolbag as we seamlessly import our model and textures before crafting materials that bring them to life with captivating lighting setups.


Software Used:


- 3Dsmax

- Rizom UV

- Substance Painter

- Marmoset Toolbag


Level:


Intermediate - Prior basic knowledge of software navigation is recommended for optimal comprehension.


描述:

標(biāo)簽: 工具 機(jī)械 建模 手鉆 鉆頭 材質(zhì) 紋理 渲染 教程
分類:教程 > 3D教程 > 3Ds max
發(fā)布:CGer | 查看: | 發(fā)表時間:2025/3/16 15:51:03 | 更新時間:2025/4/5 12:17:20

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