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MicroVerse - Core Collection
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MicroVerse - Core Collection v1.6.20


MicroVerse 是一個(gè)Unity的非破壞性的實(shí)時(shí)環(huán)境創(chuàng)建系統(tǒng)。 無(wú)需烘焙、無(wú)需等待、沒有預(yù)覽窗口 - 一切都是實(shí)時(shí)、可編輯和實(shí)時(shí)更新的。


它是一個(gè)完全非破壞性的 Unity 實(shí)時(shí)環(huán)境創(chuàng)建系統(tǒng)。 一切都使用基于標(biāo)記的方法實(shí)時(shí)更新,沒有延遲。 使用帶紋理的山脈、森林、草原和穿過它們的路徑快速創(chuàng)建、紋理和填充場(chǎng)景。 它是從頭開始編寫的,可以與多個(gè)地形圖塊一起使用,并且通過其區(qū)域衰減系統(tǒng)本質(zhì)上具有生物群系功能,并且一切都始終是非破壞性的實(shí)時(shí)更新。


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包含以下模塊:


- MicroVerse

- MicroVerse-Ambiance

- MicroVerse-Objects

- MicroVerse-Splines

- MicroVerse-Vegetation


MicroVerse is a Non Destructive, Real Time environment creation system. No baking, no waiting, no preview windows - everything is live, editable, and updated in real time.


Additional compatibility information


Includes built in shaders that run in URP, HDRP, and BiRP.


If you are not familiar with MicroVerse, it is a fully Non Destructible, Real Time environment creation system for Unity. Everything is updated live without delays, using a stamp based approach. Quickly create, texture, and populate the scene with textured mountains, forests, grasslands, and paths cutting through them. It's written from the ground up to work with multiple terrain tiles, and intrinsically biome capable through it's area falloff system, and everything is always non-destructive with realtime updates.


In MicroVerse, everything is a stamp, which can modify terrain heights, procedurally texture the terrain, add trees, grass or prefabs to an area, or add music and sound to a scene. Areas can be define via shapes, textures, splines, or by painting right in the scene, allowing you to easily define the area and it's effect on the result.


Best of all every operation is realtime and non-destructive, allowing you to change anything at any time without hassle. You can even use the Copy/Paste stamp capture areas of existing terrain and move it around in a non-destructive manner, or use the "Create from existing scene" workflow to capture your existing terrain into stamps and work non-destructively on with it.


And since MicroVerse reconstructs the scene from the begining on every edit, you can change the terrain resolution of the terrain and it will simply reconstruct it with the new settings. And you can make prefabs of any collection of stamps to apply them to new areas easily, or add them to the Content Browser for quick access.


描述:

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