CG Cookie - 3ds Max: Working with Ocean and Fluids - Full 14 Parts
來自CG Cookie 的 3dsmax,realflow,realwave制作海洋和流體教程14個章節完整版。
In this Citizen video for 3ds max, we'll continue working at the Fluids and Ocean series. 1st of all we’ll have to finish the FR version of our basic 3ds max scene, so we’ll prepare the sphere shader using the FR Advanced material trying to replicate same Mental Ray setup. Then we'll move forward to introduce the fluid dynamic chapter. We'll take a look at basic workflow and UI in RealFlow. We'll see how it works preparing a simple simulation with a basic particle emitter, then adding gravity daemon, working with initial state and fluid resolution issue and checking how to prepare the fluid mesh and how to optimize it.
Then we'll go a little bit more in depth in the RF topic, working with a simple animated scene prepared in 3ds max and exported in RF using the SD file format. We'll see how to merge it, manage the Fill Object emitter to fill a mesh with water, find the right quality setup and make it interacting with a 3ds max moving object. Finally we'll take a simple look at RealWave water plan just to see how to add it to a scene, and which kind of wave generators we can use with it.
描述:
標簽: 特效教程 流體 FX 影視 水的效果○ 因利息系統長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個已存在賬號額外一次性補償當前余額的 30% ,后續充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯系站長】 |
常見問題,點擊查詢: | ||
●CGer(Cg兒)資源下載幫助 | ||
●資源名詞解釋 | ||
●注冊/登陸問題 | ||
●充值出錯/修改密碼/忘記密碼 | ||
●充值贈送系統 | ||
●文件解壓出錯/解壓密碼 | ||
●Payment with Paypal | ||
●哪些資源會被列為付費資源 | ||
●為何要充值解鎖 | ||
●免責條款 | ||
●聯系站長(聯系站長前請先仔細閱讀 免責條款 ,網站只提供資源,不提供軟件安裝等服務!) |