BVH Importer v1.6 WinMac
BVH Importer 允許你在 After Effects 中解析關(guān)節(jié)骨架結(jié)構(gòu)和隨附的運(yùn)動(dòng)數(shù)據(jù),并將它們轉(zhuǎn)換為基于實(shí)體骨架動(dòng)畫,以在 After Effects 中創(chuàng)建真實(shí)世界的運(yùn)動(dòng)動(dòng)畫。
什么是 BVH IMPORTER?
BVH文件是由生物視覺 - 一個(gè)動(dòng)作捕捉服務(wù)公司開發(fā)的一種格式,作為一種提供運(yùn)動(dòng)捕捉數(shù)據(jù)和骨架層次結(jié)構(gòu)信息的方式,除了運(yùn)動(dòng)數(shù)據(jù)。bvh文件只不過(guò)是一個(gè)文本文件,其中包含從移動(dòng)骨骼系統(tǒng)捕獲的數(shù)據(jù)。這種類型的數(shù)據(jù)捕獲的另一個(gè)名稱是“動(dòng)作捕獲”,縮寫為動(dòng)作捕捉。您可以在網(wǎng)絡(luò)上找到大量免費(fèi)的 BVH 運(yùn)動(dòng)數(shù)據(jù)或以 BVH 格式的動(dòng)畫庫(kù)。通過(guò)使用BVH導(dǎo)入器,您可以將所有這些可用資源轉(zhuǎn)換為After Effects可以處理和豐富您的動(dòng)畫內(nèi)容。
Make your skeletons dance
BVH Importer allows parsing joint skeleton structures and accompanying motion data, and transforming them into Solid/Null based skeleton animation to create real-world motion gestures in After Effects.
WHAT IS BVH IMPORTER
A BVH file is a format that was developed by Biovision, a motion capture services company, as a way to provide motion capture data and skeleton hierarchy information in addition to the motion data. A .bvh file is nothing more than a text file that has data that was captured from a moving skeletal system. Another name for this type of data capture is “Motion Capture” which has been abbreviated as mocap. You can find tons of free BVH motion data on the web or motion libraries for sale in BVH format. By using BVH Importer you can convert all these available resources to something that After Effects can handle and enrich your motion content.
Euler angles
BVH Importer not only supports “standard” ZXY Euler rotations, but goes beyond that and accepts mixed joint rotations. Any XYZ, XZY, YXZ, etc combination is acceptable. The tool has a built-in file compatibility check option that will report any errors regarding the BVH file.
Skeleton
You can have skeletons in it’s rest position which will make rigging much easier, even if neutral pose is not defined in the BVH file. No motion data deformations are applied to it at the beginning of the animation. Use options to set the skeleton in the center of composition screen instead of arbitrary offsets defined in the BVH file.
描述:
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