Gumroad - Mari - Node Based Texturing for Characters
Gumroad - Mari - 基于節(jié)點(diǎn)的角色紋理貼圖創(chuàng)建教程
這個(gè)深入的教程將介紹我在Mari中基于節(jié)點(diǎn)的紋理工作流程。這個(gè)過程在過去幾年中一直在迭代,并在故事片制作環(huán)境中進(jìn)行了嘗試和測試。
我們將從我的自定義模板的演示開始,該模板專門設(shè)計(jì)用于在Mari中以最高質(zhì)量可視化您的紋理。從那里我們將對(duì)皮膚進(jìn)行紋理處理,化妝和對(duì)服裝進(jìn)行紋理處理。我們將這些貼圖應(yīng)用于Maya中的一些著色器,在那里我解釋了保持著色器簡單而又不使它們過于復(fù)雜的重要性。我還將提供一個(gè)額外的章節(jié),展示我在Mari中的雕刻技術(shù),并解釋使用這種技術(shù)的好處。
This in-depth tutorial will go over my node-based texturing workflow in Mari. This process has been iterated on for the last couple of years, tried and tested in a feature film production environment.
We will begin with a demo of my custom template specifically designed to visualise your textures to the highest quality within Mari. From there we will texture the skin, apply makeup and texture the costume. We will apply these maps to some shaders in Maya where I explain the importance of keeping shaders simple without over complicating them. I will also be providing a bonus chapter where I show my technique of sculpting within Mari and explain the benefits of using this technique.
I will be providing both the custom template for you to start from, as well as the wrinkle brush which I have depeloped specificaly for sharp wrinkle detail on your characters.
If you don't own a copy of Mari, you can always use the Non-Commercial version found on their website Mari Non-Commercial.This version isn't as robust as the full version, but you should still be able to produce some solid work with it for your portfolio. I have even created a sperate template just for this version of Mari.
I have recorded most of the texture process, just leaving out some slight tweaks I made in between chapters, but I make sure to go over the changes in the following chapter explaining my thought process and showing exactly the changes that were made.
描述:
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