Udemy - Unreal Engine 5 C++ Multiplayer Shooter by Stephen Ulibarri (2023)
Udemy - 斯蒂芬·烏利巴里的虛幻5引擎和C++ 多人射擊游戲教程 (12023) 42.4GB
這部教程是一門全面的C++課程,旨在教授學(xué)員有關(guān)Unreal Engine多人游戲的知識(shí)。從頭開(kāi)始,學(xué)員將創(chuàng)建一個(gè)完整的多人射擊游戲,并學(xué)習(xí)所有技能,這些技能在Unreal Engine 5中都是通用的[1]。課程的主講老師是Stephen Ulibarri,他將幫助學(xué)員通過(guò)創(chuàng)建一個(gè)完整的射擊游戲來(lái)學(xué)習(xí)Unreal Engine游戲開(kāi)發(fā)
Over 64 hours of content!
Learn all about Unreal Engine multiplayer in this fully comprehensive C++ course. From scratch, we create a complete multiplayer shooter game, capable of creating and joining game sessions and connecting many players across the internet. We'll create our very own custom plugin that can be added to any Unreal Engine project to easily turn it into a multiplayer game.
We learn how to optimize our game for the best performance, as competitive shooters require the highest performance possible. We'll implement lag compensation techniques such as client-side prediction and server-side rewind, so the game performs smoothly even in the presence of high lag!
We learn how to use the proper game classes for each multiplayer mechanic. Custom match states, warmup/cooldown match timers, Elim announcements, HUD with health, shields, ammo and grenades, and more! We keep all important functionality on the server, to prevent cheating, and learn the proper way to use the Player Controller, Game Mode, Game State, Player State, Character and Game Instance classes.
We make assault rifles, pistols, submachine guns, rocket launchers, grenade launchers, sniper rifles and throwing grenades! All functional in multiplayer, optimized for best performance.
After this course, you'll be able to create any multiplayer game you want. If you can do a fast-paced shooter well, you can do any game, because fast-paced, competitive games require the best performance possible.
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