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PANORAmake / PMake Studio
0 9

PMake Studio 1.1.3.2


PANORA|make是一個個人項目,旨在成為虛幻引擎中最容易獲得和最完整的景觀紋理解決方案。


無論您的工作流程如何,PANORA|make都可以是一個很好的補充。無論您是初學(xué)者還是專家,無論是否遵循特定的工作流程,此插件都可以節(jié)省大量時間,僅將創(chuàng)作本身作為主要焦點。


它使用基于非破壞性蒙版的工作流程來自動繪制其材質(zhì),并允許您手動繪制它們。這些蒙版是由您制作的,通過使用濾鏡和噪波,您可以相互添加,減去,相乘以創(chuàng)建所需的結(jié)果。


在自由職業(yè)者&工作室許可證上,有包含多個生物群系的預(yù)設(shè),這些生物群系是汽車材質(zhì)及其可涂漆子層的組合。您還可以訪問校正圖層,該圖層允許在所有生物群系之上繪制材料。因此,您可以例如繪制沙漠和森林區(qū)域,每個區(qū)域都有自己的一套規(guī)則和蒙版! 


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PANORA|make is a single-person project aiming to be the most accessible and complete landscape texturing solution for Unreal Engine.


Regardless of your workflow, PANORA|make can be a great addition to it. Whether you are a beginner or an expert, following a specific workflow or not, this plug-in spares a lot a time leaving only the creation itself as the main focus.


It uses a non-destructive mask-based workflow to automatically paint its materials as well as allowing you paint them manually. These masks are made by you, by using filters and noises that you can add, subtract, multiply by each other to create the result you want.


On the Freelancer & Studio licenses there are presets containing multiple Biomes, which are the combinaison of the Auto Material and its paintable Sub-Layers. You also have access to Correction Layers which allows to paint materials on top of all the biomes. So you can for example paint a desert and a forest area, each with their own sets of rules and masks !  


描述:

標(biāo)簽: UE Unreal Engine 引擎 插件 材質(zhì) 地形 景觀
分類:資源 > 3D資源 > Unreal Engine 資源
發(fā)布:CGer | 查看: | 發(fā)表時間:2022/10/20 18:14:48 | 更新時間:2025/4/5 11:26:59

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