CGWorkshop - Architectural Visualization Vol 4
CGWorkshop - 建筑可視化第四期
Description:
17.94 GB | Day1-14 | 項目文件: 包括 | 使用軟件: 3ds max 和 V RAY
這個培訓(xùn)將集中在建筑可視化理論和技術(shù)的理解,將把你的渲染提高到另一個層次。該系列教程一直致力于中級和半高級的3ds max和V RAY用戶。初學(xué)者可能會發(fā)現(xiàn)一些非常有用的提示(在加入之前,我們強(qiáng)烈建議看我們的初級教程)。專業(yè)攝影師將解釋你可以期望在3D世界中使用的v射線攝影機(jī)獲得什么。
本次教學(xué)將教你如何更快,更高效的工作,旨在提高您的工作流程和最終質(zhì)量。
This training program will focus on architecture visualizations, theory and techniques the understanding of which will allow you to take your rendering to another level. The program has been dedicated to intermediate and semi advanced users of 3ds max and V RAY. Beginners might find some very useful tips too (before joining we strongly recommend watching our tutorials). Lectures with professional photographers will explain what you can expect in the 3d world using the v ray cameras.
This session will teach you how to work faster and more efficient. Tricks from MOTYW’s production line is aimed at enhancing your workflow and final quality.
Exteriors
1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module (including LWF - linear workflow)
- production line examples
2. MODELING and SHADING
- managing input files
- architecture modeling and detail creation using various
techniques (particle flow, Multiscatter, Grow FX, Snow Flow and much more)
- environment creation (nature, urban scenes)
3. LIGHTING AND RENDERING
- lighting RIGS for different atmospheric conditions
- atmospheric effects inside of 3ds max (fog, volume lights, glare, lens effects etc.
- optimization, postproduction design (learn how far can you go before postproduction)
Interiors
1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples
2. MODELING and SHADING
- managing input files, reference setup, blueprints,
discussion with designers.
- furniture modeling and detail creation like seams,
wrinkles, cloth simulation, alos particle flow presets fro dust, smoke
- advanced step by step modeling mapping and shading (in cluding poly modeling, fur, Marvelous designer cloth sim mulation, unwrapping, texture setup)
3. LIGHTING AND RENDERING
- lighting RIGS for different interior types (well exposed room, shopping malls, public spaces like concert halls)
- V ray rendering engine setups - know your render
elements.
- Lighting conversions day to night
Postwork
1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples
2. PHOTOSHOP
- planning your shot in 2D
- postproduction workflow for exterior scenes (advanced)
- postproduction workflow for interior scenes (advanced)
3. MATTEPAINTING
- how to match lighting to characters
- adding details
- solutions for competitions, quick renderings to keep the deadlines and top quality
描述:
標(biāo)簽: MAX教程 vray教程 渲染教程○ 因利息系統(tǒng)長期被人利用漏洞刷取CG點(diǎn),目前取消利息功能,作為補(bǔ)償,每個已存在賬號額外一次性補(bǔ)償當(dāng)前余額的 30% ,后續(xù)充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點(diǎn)擊這里聯(lián)系站長】 |
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