Interactive Physics Editor 1.1.7
Blender 中簡化對象排列工作的插件。
假設(shè)您正在排列表示真實(shí)世界對象的三維模型。虛擬布局在現(xiàn)實(shí)中應(yīng)該是可復(fù)制的,因此3D模型不碰撞或相交很重要。在標(biāo)準(zhǔn)工作流中,您將浪費(fèi)寶貴的時(shí)間調(diào)整每個(gè)對象以防止相交和碰撞。
Interactive Physics Editor交互式物理編輯器是Blender的一個(gè)插件,旨在簡化此過程。在交互式物理會話中,對象將動(dòng)態(tài)移動(dòng)到您正在變換的對象之外,以防止它們彼此通過。
Simplify your Object Arrangement Workflow
Let's say you're arranging 3d models that represent real world objects. The virtual arrangement should be reproducible in reality, so it's important that the 3D models not collide or intersect. In a standard workflow, you'll waste valuable time tweaking each object to prevent intersections and collisions by hand.
The Interactive Physics Editor is an addon for Blender designed to simplify this process. In an Interactive Physics Session, objects will dynamically shift out of the way of the object(s) you are transforming to prevent them from passing through one another.
Features
Objects can be locked on any or all of the three axes (location and/or rotation)
Collision margin can be adjusted during the edit session
Static objects can be made 'Passive' to keep them stationary
The interactive physics session is indefinite, and can be committed (or cancelled) at any time.
Daily support via email (chris@bblanimation.com) and Blender Market inbox
描述:
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