MAXtoA 0.5.198.2017
Solid Angle Arnold for 3ds Max 2017 SP2 v0.5.198.2017
SolidAngle Max2A 0.6.376.2017
Solid.Angle 3ds Max To Arnold v0.8.514 For 3ds Max 2017
Solid Angle 3ds Max To Arnold 3ds Max 2017 SP2 v0.9.608 Win
Solid Angle 3ds Max To Arnold v1.0.820 For 3ds Max 2017 Win
Solid Angle 3ds Max to Arnold 1.0.836 for 3ds Max 2017
Solid Angle 3ds Max To Arnold v1.2.893 For 3ds Max 2018
Solid Angle 3ds Max To Arnold v1.2.897 For 3ds Max 2018
Solid Angle 3ds Max To Arnold v1.2.917 For 3ds Max 2018-AMPED
Solid Angle 3ds Max To Arnold v2.0.930 For 3ds Max 2018 - 2019
Solid Angle 3ds Max To Arnold v2.0.931 For 3ds Max 2018 to 2019 Win
Solid Angle 3ds Max To Arnold v2.0.937 For 3ds Max 2018 to 2019 Win
Solid Angle 3ds Max To Arnold 2.1.949 for 3ds Max 2018 - 2019 Win
Solid Angle 3ds Max To Arnold 2.2.956 for 3ds Max 2018-2019 Win
Solid Angle 3ds Max To Arnold 2.2.961 for 3ds Max 2018-2019 Win
Solid Angle 3ds Max To Arnold 2.3.37 for 3ds Max 2018 to 2019 Win
Solid Angle 3ds Max To Arnold v2.4.43 For 3ds Max 2018 - 2019 Win
Solid Angle 3ds Max To Arnold v3.0.57 For 3ds Max 2018 - 2019 Win
Solid Angle 3ds Max To Arnold v3.0.77 For 3ds Max 2018 - 2020 Win
Solid Angle 3ds Max To Arnold 3.1.26 for 3ds Max 2018-2020 Win
Solid Angle 3ds Max To Arnold v3.1.30 2018-2020
Arnold 6 - 3ds Max to Arnold v4.0.4.36 2019-2021 [WIN]
Solid Angle 3ds Max To Arnold v4.3.0.78 For 3ds Max 2019 AMPED
Solid Angle 3ds Max To Arnold v4.3.0.78 For 3ds Max 2021 AMPED
Arnold for 3ds Max 5.6.6.2 (2022-2024) win
MAXtoA 5.6.6.4 for 3ds Max 2024
Arnold 5.7.1.1 for 3ds Max 2022-2024
Arnold for 3ds Max 5.7.4
Arnold for 3ds Max 5.7.5
Arnold for 3ds Max 5.7.6
Arnold for 3ds Max 5.7.7
Arnold for 3ds Max 5.7.7.1
Arnold for 3ds Max 5.7.8 (2023-2025) [Win]
Arnold for 3ds Max(或MaxToa)于2016年在Siggraph推出,現(xiàn)在與Arnold 5.0一起推出,與3ds Max 2018及以后的版本捆綁在一起,在標(biāo)準(zhǔn)3ds Max界面內(nèi)為Arnold渲染器提供了一個(gè)橋梁。
Launched at SIGGRAPH 2016 and now with Arnold 5.0, Arnold for 3ds Max (or MAXtoA) is bundled standard with 3ds Max 2018 and later, providing a bridge to the Arnold renderer from within the standard 3ds Max interface.
Arnold阿諾德是一種高級(jí)的蒙特卡洛光線跟蹤渲染器,為滿足動(dòng)畫和視覺效果的需要而設(shè)計(jì)的。
阿諾德最初是與索尼影業(yè)ImageWorks共同開發(fā)的,現(xiàn)在是他們的主要渲染器,目前在全球300多家工作室使用,包括ILM、FrameStore、MPC、The Mill和Digic Pictures。阿諾德是《怪物屋》和《多云》等數(shù)十部電影的主要渲染者。
它在Linux、Windows和Mac OS X上作為獨(dú)立渲染器提供,并支持適用于瑪雅、3ds Max、胡迪尼、Cinema 4D和Katana的插件。它是用于maya和3ds Max的內(nèi)置交互式渲染器。
Arnold
is an advanced Monte Carlo ray tracing renderer built for the demands
of feature-length animation and visual effects. Originally co-developed
with Sony Pictures Imageworks and now their main renderer, Arnold is
used at over 300 studios worldwide including ILM, Framestore, MPC, The
Mill and Digic Pictures. Arnold was the primary renderer on dozens of
films from Monster House and Cloudy with a Chance of Meatballs to
Pacific Rim and Gravity. It is available as a standalone renderer on
Linux, Windows and Mac OS X, with supported plug-ins for Maya, 3ds Max,
Houdini, Cinema 4D, and Katana. It is the built-in interactive renderer
for Maya and 3ds Max.
描述:
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