Pluralsight - Building Games with Unity Services In-app Purchases and Cloud Build
無論是AAA游戲工作室還是獨(dú)立發(fā)行商,融資和建立渠道都會(huì)發(fā)揮作用。在本課程中,使用Unity服務(wù)構(gòu)建游戲:應(yīng)用內(nèi)購買和云構(gòu)建,您將獲得實(shí)現(xiàn)虛擬存儲(chǔ)、產(chǎn)生實(shí)際收入以及提高構(gòu)建過程的效率和速度所需的技能。
Whether it’s a AAA game studio or indie publisher, funding and build pipelines always come into play. In this course, Building Games with Unity Services: In-app Purchases and Cloud Build, you’ll acquire the skills needed to implement a virtual store, generate real revenue, and increase the efficiency and speed of your build process. First, you’ll learn how to setup the IAP service in the Unity Editor, create purchasable products, and handle transactions. Next, you’ll dive into configuring your virtual store for different platforms and App Stores, and get a quick look at how IAP Promo ties into Unity Ads. Finally, you’ll use Unity Cloud Build to automate your deployment pipeline and get hands-on practice with custom options and the Cloud Build REST API. When you’re finished with this course, you’ll have a foundational understanding of the In-app Purchase and Cloud Build services and how to incorporate them into your own games. Software required: Unity 2018, Visual Studio.
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